Haunted Game Studio
A real studio, built in public where it counts.
I use a working game studio as the proving ground for agentic delivery: design, engineering, builds, testing, launch operations, audio, art, and the systems connecting them.
Shipped
Mushrooms vs Skulls is live on Android.
Released under Haunted Game Studio, with iOS work still ahead. A product people can install is a stronger claim than a polished agent demo.